Where it goes on stage
Stage position is the thing that gets argued about at load in, so it is worth drawing accurately. Percussion sits stage right or stage left of the kit, close enough to lock in with the drummer and far enough away to keep mic bleed manageable. If the room forces a compromise, move the icon and export again. A fresh PDF is cheap; an argument at load in is not.
What the crew needs to know
One thing worth writing down. Percussion rigs need more stands than anyone expects. Count short booms straight off the drawing before the truck is packed.
On the input list
Darbuka Goblet Drum produces one channel on the input list, defaulting to a Dynamic input, a short boom stand and phantom power off. It sorts at position 2 in the drums first, vocals last channel order that front of house engineers expect. Change any of it per plot; the default just means you rarely have to.
Console exports
Because the input list is generated rather than typed, it exports straight to console: X32 and M32 scene files, Wing scenes, and CSV channel names for the Allen and Heath, DiGiCo, and Yamaha families. See the console guides.