Where it goes on stage
Where it sits on the deck changes how the rest of the plot reads. Kits sit upstage centre on a riser wherever possible, so the drummer plays behind the vocal line and sits above the sightline of the front row. Snap the icon to the grid and the distances stay believable on a printed page.
What the crew needs to know
Say this part explicitly. Say whether the kit is supplied and give the kick size. Mic choice, riser depth, and shield height all follow from that one answer.
On the input list
As a full kit, Drums 5pc expands into 9 microphone channels on the input list: Kick Drum, Snare Top, Snare Bottom, Hi-Hat, Rack Tom 1, Rack Tom 2, Floor Tom, Overhead L and Overhead R. Each row arrives with a sensible mic type, stand, and phantom setting already filled in, and every one of them stays editable. It sorts at position 1 in the drums first, vocals last channel order that front of house engineers expect.
Console exports
Channel names travel with the plot. Export a scene file for an X32, M32, or Wing, or a channel name CSV for dLive, Avantis, SQ, DiGiCo, and Yamaha CL and QL. See the console guides.