Where it goes on stage
A plot earns its keep by settling positions before anyone opens a case. Kits sit upstage centre on a riser wherever possible, so the drummer plays behind the vocal line and sits above the sightline of the front row. Anything unusual about the position belongs in the plot notes, so the drawing carries its own explanation.
What the crew needs to know
Worth confirming in the advance. Say whether the kit is supplied and give the kick size. Mic choice, riser depth, and shield height all follow from that one answer.
On the input list
As a full kit, Drums 5pc Micd expands into 9 microphone channels on the input list: Kick Drum, Snare Top, Snare Bottom, Hi-Hat, Rack Tom 1, Rack Tom 2, Floor Tom, Overhead L and Overhead R. Each row arrives with a sensible mic type, stand, and phantom setting already filled in, and every one of them stays editable. It sorts at position 1 in the drums first, vocals last channel order that front of house engineers expect.
Console exports
Because the input list is generated rather than typed, it exports straight to console: X32 and M32 scene files, Wing scenes, and CSV channel names for the Allen and Heath, DiGiCo, and Yamaha families. See the console guides.